I’d really… REALLY… Love to know why you guys chose to use vauge bars for the UI interface of the weapons; it is never right in my mind to use uninterpretable ways to present actual numbers/stats for equipment in any game.
To show just how ridiculous this is:
The ‘Stalwart’ and ‘Patriot’ have the same bars when fully upgraded, excluding the Patriot’s bayonet, you can’t deny the game claims they’re identical, yet it’s an utter lie in practice.
The Patriot doesn’t have the same magazine size, it’s 75 when upgraded compared to the Stalwart’s 150. (Numbers are taken from the wiki)
The Stalwart shoots far slower than the Patriot, about over half as slow according to the theoretical RoF from Sieyl on the Offical Helldiver Discord server.
Patriot - about 1,400 RPM
Stalwart - about 800 RPM
Stability is very different between these two weapons, in fact, they’re entirely different mechanics. Without the game explicitly stating the fact that MGs gain accuracy from extended fire (in a tip screen if I recall), it’s impossible to discern this crucial detail until you actually play the game.
There are numerical values for all these weapon stats but why use bars? Was it for a more streamlined look? Was it to make it simple (ironically, it’s much harder to figure it out)? What was the reason?
And I’ll be honest if your reasoning is because you wanted the community to “feel” the weapons, then I disagree with this thought process and think it’s dumb. Using a very prominent example, Battlefield: Hardline. The community presented the broken weapon balance math to ‘Visceral’ (the developers for Hardline) and the DEVs responded by saying “we want you to feel which weapons are better”. Everyone unanimously agreed every weapon felt like garbage except for a select few.
I’m not saying this is true for Helldivers because Hardline is an extreme example, but Helldivers lies in this area where your feelings can misinterpret a lot of the game. I’ve had many bad first impressions on weapons and never using them until months later; the exception is I stayed to play and figure out how I “felt” about all these weapons.
The same can’t be said for the people who thought every gun was bad except Sickle/Justice. This lead to people thinking the game didn’t have variety because one bad apple ruined the batch. The same can be interpreted for soo many stratagems, perks, and so on.
As a fan of the game, I know the game is the literal epitome of variety. However, I can’t blame people who left because what else can they interpret from those stupid bars beside, " I feel like these weapons except this one are garbage".