I dug up a couple AMA questions I’d asked on Reddit the last couple times, and I think these were received positively, just nothing ever came of them (I’m sure the folks who could answer were simply too busy; which may be the case now too). Still, I tried to tweak those questions to come up with some additional, uh, sub-questions, so I could “re-present” those questions here at the new forums.
Music Compositions Questions
Can the composer Johan Lindgren share any fun memories about the process of composing the wonderful music tracks for Helldivers? (he’s probably a busy guy, so maybe it’s not realistic to drag him in here to share thoughts ) I assume he uses a lot of synthesizers and maybe samples. A lot of his music sounds almost movie score quality. Like I felt that way when I heard the music in in 2002 for Medal of Honor: Allied Assault – by Michael Giacchino, who was strictly a games music composer then, but is now a household name for his movie scores (Star Trek etc.).
So how DOES the development team go about developing music? Does the whole team talk to the composer about what kind of “feel” they’d like the music to have? Maybe they need to give the composer a whole rundown about the game, and all the different segments that need music, etc. Or maybe they just give the composer a bunch of documents and say “go write music.” Just curious.
Back just before Helldivers’ Dec. PC release, I created a Steam thread with embed links to as many Helldivers music tracks as I could find on YouTube (I’d already sort of fallen in love with the music while playing the game on Vita in spring-summer 2015):
Helldivers’ Great Music (links)
fwiw, Helldivers is one of very few games that I don’t turn the music volume down in.
Can anyone talk a a bit about developing the voicework in Helldivers? Including the dialogue for the characters on the ship, your Helldiver’s “automatic dialogue” (NEED RELOAD! etc.), and those fun, four “quick chat macro lines” (yes, no, move, wait).
The credits list “Gypsycamp Studios” for the voiceover work.
I was curious how the team comes up with the dialogue; who writes it, or is it more of a group effort to come up with the lines?; did the team work with this Gypsycamp in the casting and recording, or is it more just giving the voiceover studio some guidelines and voice lines and telling them to please work on it.
To me what’s brilliant about the short voice lines (whether the automatic ones, or our quick chat keys) is that I never get tired of hearing them. They just seem perfect for the game, and even if I hear another player spamming his F1 key over and over, I just still enjoy it somehow.