I do not know if I imagined something in my own head or maybe someone thinks same (or opposite), so I wanted to know your opinions.
I’am recently entering a lot of other people’s games and I often see the situation of the lack of a clearly defined leader. There will always be some level 50 player who thinks that he will now show the direction or another genius will rush spamming “move” (so yes, this is the only one proper type of playing this game, you have to fly to break your neck because one or other is in a hurry). Often during the fight someone starts to withdraw from the point, or push in one direction causing at least big problems for the rest of the unit and often causing their death. Sometimes someone “strategically” chooses cardio percussion - so that others soldiers have to run after him.
Who should be the squad leader? Because in my opinion the default leader should be the host. Why?
- This is his lobby (he is the captain of the ship)
- At the beginning of the mission, he sets the starting point, arranging the order and direction of the unit’s march in his head
- He has the right to kick soldier out of the unit
As a player with over 1000 hours of experience, I think I discovered the essence. It doesn’t matter if any important man “knows for sure” that you have to go in one direction because it’s the most optimal way, order etc. It does not matter at all. The most important thing for the group to act as one. Only then they will be able to get out of any situation. Even if the commander makes the wrong decision, he will lead the unit in the wrong direction, if everyone follows him in unity, they will be able to somehow defend themselves and break through every cluster of enemies. However, if the splitting suddenly starts and everyone chooses their own path, then there are deaths, loss of equipment and often the squad members leaves the game.
Have you got a good runs with only 2 players? You were well organized and fights went a way better than with 4 divers in chaos?
Recently, when entering someones game, I don’t even look at the map. I follow the host (yellow by default) and try to create the appearance of a well-organized group. When 2 squad members go together, the others adapt, and when the host doesn’t allow to manipulate himself, he regains power over his game. Sometimes it’s nice to look at.
Also recently, a friend and I had such a situation that he as a host did not run at all. Everyone flew forward, leaving him far behind and trying to lead the group, but he walked slowly in his designated direction. When I joined him and slowly trot next to him, the situation turned around and the other 2 members of the group began to wait for us and let us be in the middle of the screen instead of leaving at the end. I’m just trying to show that a single player can make a difference. It can show good habits to others. And frighteningly few people have any good habits in this game.
I joined someons lobby? In that case, above all, I try to help him in HIS mission. And 2 players going as one will also motivate those 2 to adapt.
In my opinion, the host should be marked with something like a rank or icon showing all members of the group who is the decision maker here.
Now im after account reset and I’m flying 50 lvl for the third time and somehow I don’t have any authority because I don’t have 50 with a nickname. Once I played solo and already half a mission behind me, 3 people dive during the battle and joined the alarm fight. It’s cool, I keep fighting, I let them drop the equipment. But the alarm goes on and on and I just want to shoot some enemies, so I kill them happily, and here those 3 who joined starting pullingthe screen because they must go to the checkpoint next to us and I planned a round in a completely different direction. Finally I landed on the very edge of the screen and something killed me that I couldn’t see. A few harsh words and one kick and finally the other 2 came to their senses and began to follow me. I see that people completely do not understand the case. Damn, if you join someone please obey his game rules. Who gives you the right to promote yourself to a leader?
What do you think? I am thinking right and the host should be a leader by default (unless he indicates otherwise). Do you pay attention to this case when playing?
I know players who will not agree with me because every time I see them they starting to lead and manipulate/forcing the host to do as they decide. I personally have allergies to this behavior … but maybe only I have?