The 0.02 GB difference is very strange…
What did you use to track the download size?
If you’re using the Downloads page I wonder if the PS4 just eyeballs the uncompressed size and writes “out of 8.56 GB” instead of “out of 5.1 GB”, to avoid confusing players.
I know that the PS4 would not actually download the files uncompressed – that would be bad for both Sony and the end user, especially since the download rate is limited.
According to my data, version 6.0 should be a 4.7 GB download, so I don’t think that 5.1 GB is for version 1.0
Yeah I found the same gamingbolt interview here (gamingbolt.com) and it doesn’t seem like it’s a separate edition of the game just for PS4 Pro.
That’s completely unexpected - maybe it’s also counting screenshots and videos? At this point I’m at a loss.
It was a direct reply to this:
And this was my response:
Yes this is it - the Super-Earth Ultimate Edition includes an entitlement for almost all the DLC.
Oh wow, I never realised that this was the case – this is what I get for not sharing a PS4 hah
Looking around at random DLC it is very common for the store page to have the phrase “Sign in to PlayStation Network is not required to use this on your primary PS4”
Yeah, I didn’t actually know that this was not normal for DLC – the store page does outline Helldivers DLC as “For use by purchasing account only.” and “Purchasing account will be required to log in to PlayStation®Network to use this download.” on the store page.
And by the way, there are two types of “access” that we are talking about.
With weapons as an example, one level of access is to be able to add something to your loadout and call it in, the other level of access is to be able to actually use it in battle.
Arrowhead has never restricted the second type of access, which is what I meant by “the Arrowhead Way”.
I can see how it could be misinterpreted in the local co-op sense, I only meant to highlight that all DLC assets have always been installed to the base game in Arrowhead games.
And I especially did not intend for it to read as if Arrowhead invented this, but rather that (the online aspect of sharing DLC) is how Arrowhead has always done it.
I probably should have mentioned the example of how it was in Magicka, where only the host needed to buy the DLC for a map, and up to three other wizards could join even if they just owned the base game.
Yeah it’s just a theory, but it only holds water if the download sizes are in fact 5.1 GB, which I’m starting to doubt, since even compressing my PC install into a RAR archive, the size only goes from 6.4 GB to ~5.5 GB.
Besides, the padding would then be identical for all players, but it seems like it’s actually something else.