To add something I don’t think has been suggested yet, it would have been really nice to have had a Colosseum selector.
You could replay any Colosseum at any time, so long as you’ve beaten it before. This way you’re not locked out of 17 stages everyday (except on your first time playing through them). Each day, there would still be one stage that is featured. The featured stage changes everyday (as is the case already), and it is the only stage that offers gold and cape rewards at that time.
This takes nothing away from the game—only adds to it. It wouldn’t nullify the current daily system. For players who have yet to complete any of the Colosseums or collect certain capes, everything works the same way as it already does, however, for players that have beaten all of the Colosseums and collected all of the capes and do not care about the rewards anymore and only wish to play these stages for the fun of them, they too can have that option.
A Common Problem I have with Gauntlet and Helldivers
As much as I love Gauntlet and Helldivers, which are two of my favorite games of all time, they both share in a similar problem that I absolutely hate: you get locked out of content. This is a bigger issue in Helldivers than in Gauntlet, but it’s still at least present in both.
In the case of Helldivers: There comes a point where you don’t care about the plot anymore—you just want to play against the enemies of your choice because you love the gameplay, and you don’t want to be told, “Nope sorry, they’re unavailable right now because you chose the wrong day to play Helldivers.”
In the case of Gauntlet: Once you’ve unlocked all of the capes and don’t care about the Colosseum daily rotation anymore—you just want to play the stages of your choice for the fun of it, and you don’t want to be told, “Nope sorry, they’re unavailable right now because you chose the wrong day to play Gauntlet.”
I’d love to have the option to grab some friends and run through all 18 Colosseums in Gauntlet in one sitting. Or jump on Helldivers and know before I even turn the game on that I can play Cyborgs on level 15 on a desert planet, and not start up the game thinking, “I really hope Cyborgs aren’t defeated right now.”
In a way, I almost feel like Arrowhead wasn’t really planning on people to find their games to be as addictive as they ended up being for many people, such as myself. Of course, I realize these things are unlikely to change for these games, but hopefully they’re points to note for future titles.