New Perk Ideas


#82

OMG YES a chain sword I agree it’s awesome why didn’t I think of this


#83

Honourable Discharge
Discharge all the ammo remaining when died, deal considerable damage (enough to immobilize an IFV)


#84

Mobility.
Increase movement speed while aiming. To explain, smgs permit faster movement while shooting relative to rifles, right? It’s one of their great advantages. This perk allows other weapons to be moved just as well, and stand-still types to move slowly. Smgs might move even faster - probably normal un-aimed movement speed.

Too powerful? Too niche?


#85

Strong arm should allow you to carry the two handed weapon as one handed when carrying boxes etc. Of course there’s already a glitch for that but would make strong arm more useful I think.

I’d like a dual wield perk. Like allow you to carry and shoot two sidearms. R and L analog allows you to aim in different directions. R2 to shoot. Y to change from primary to sidearm. But because it’s 2 guns so you can’t move/ walk back up etc while shooting lol.


#86

I came up with this when discussing about the gunslinger with others.
DOUBLE PISTOL
Youcan use two pistols at the same time when not carrying goods


#87

Yet another Perk idea. This one is rather small, could go by the title
DOUBLE PRIMARY
It would allow for a second primary weapon in the place of the sidearm. So, one could switch between the two primaries.
Of course, if one’s choice did include the possibility of one hand operation, then it would function in all respects like the sidearm it replaced. So, for example, one might have an SMG that appears upon a knockdown, rather than the pistol.
I imagine that if there is no one handed operation, then upon knockdown, one has forsaken their last ditch defense. Thus, if one were to choose the Stalwart and the Punisher, there would be no option other than getting up as soon as possible.
The idea is to add depth and variety to load out options, and to offer a little bit more to those who rely on their primaries.


#88

I feel likes thats unbalanced and it would be more balanced if the second weapon has to be one handed and you wouldnt be able to use a special weapon as well


#89

Bug, it could be handled in a variety of different ways, but I fail to see how a one handed determination makes the perk more balanced.
Historically, pistols are specialty/officer armament, and while HD is fictional, a great deal of it’s inspiration comes directly from military arsenals. The Recoilless Rifle being a case in point. Taking this a little further, troops have entered war zones in all manner of configurations, so the Double Primary is a logical step that would not require a change in game mechanics.
Why carry a modestly effective sidearm when one could replace it with a more effective one? My thinking is this could open new vistas, without turning one’s character into an invincible force.