OK Southbound Steel has got to be the freshest gameplay concept among the demos I tried:
But I’m stuck on this one particular huge enemy with a huge weapon who’s very much “aggroing” on my Necromancer and I can’t quite figure out how to get my 3 demons to protect me enough
Instead of being a Necromancer game where you just summon a few pets that do all your work, you’re actively “spamming” your 3 demons as attack projectiles at times, and then as blockers to protect you at others.
It’s a really innovative gameplay mechanic imho, very fun and fast, great drum-percussion-focused music and incredible animations, but I think tutorial needs better explanation of the blocking mechanic. Some larger enemies REALLY go directly at your Necromancer.
It’s also too difficult to visually pick out your Necromancer on screen at times (a color circle on the ground under him may help), and too hard to see your crosshair/cursor on screen (option for larger/colored cursor might help). I’ve shared feedack at game’s forum but can’t tell if devs monitor them.