[POLL] What's your favorite "base game" Helldivers weapon? (not DLC, stratagem or perk weapons)

  • AR-Liberator
  • AR-22C Patriot
  • AR-20L Justice
  • SG-225 Breaker
  • SG-8 Punisher
  • DBS-2 Double Freedom
  • SMG-45 Defender
  • MP-98 Knight SMG
  • RX-1 Rail Gun
  • M2016 Constitution
  • LAS-5 Scythe
  • LAS-13 Trident
  • AC-3 Arc Thrower

0 voters

P.S. Check the Gampedia Wiki’s weapon list link below if you need a refresher; note that asterisk denotes a DLC weapon, and cross a Perk weapon, which is why I don’t list them on this poll. I also didn’t list the base side-arm pistol.



My vote went to Double Freedom. If not for that, I would have voted for the RX-1 Rail Gun. Beyond those two, at least for me, it is much harder to pick one over the others.

PS - Ignoring the Constitution / Trident which are DLC, just free DLC =_=

fwiw, I included Constitution/Trident because they are part of the base game now, and nobody had to pay for them (i.e., they weren’t part of any DLC ‘pack’). imho, they’re just free updates to the game.

Same here, Double Freedom is very fun weapon and i love run, shot, run shot tactic.
It gives great mobility too, and deals with all kind of enemies pretty fast.
I love that it can’t kill cyborg patrols in time (almost always) and then fun begins.

I’ve just unlocked and upgraded the knight. It dwarves the other weapons I’ve used in versatility and power. Am an instant fan.

Second has to be the rail gun.

Patriot is my fallback weapon when I don’t know what to take, but favorite to use has to be Punisher against Illuminates. Rapid-fire one shotting spread out groups of infantry, threading shots around my fellow Helldivers, triangulating those beams to tag off screen snipers. And if I miss a shot or two trying to get an off screen guy, it doesn’t matter because it’s magazine fed and I don’t waste ammo reloading.

Also use it with the humble Laser Sight, as a FF-check, so I can take riskier shots with it.

I’ve never used the Double Freedom (though it looks like a popular choice), but I cannot deny my love of the Rail Gun. It gets my vote. :slight_smile:

As for the Constitution and Trident… they’re both “base game” for some people (if the definition used is: “Whatever the game came with when you bought it”) and DLC (even if it’s free). The way I see it, everything is fine with “base game”, but there’s a conflict in criteria when the “not DLC” part is added.

But anyway, I know what you mean.

Yeah, Double Freedom goes really well with Cardio for a very fun, mobile, hit 'n run playstyle. I like Double Freedom + Obliterator since Obliterator requires you to be at a very specific range so Cardio also works well with it to very quickly get to the spot you need to be to start raining grenades down.

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Got to be the Double Freedom. It’s a sawed-off double barrel shotgun that sets enemies on fire! What’s not to like?

Honourable mention to the Rail Gun and the Arc Thrower as well.

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Definitely Double Freedom. It’s amazing against Illuminate scumbags. Add ammo, an Obliterator, strat priority and two flame walls and you’re a real fireman 451 style. My runner up would be the Justice, never tackle a Cyborg planet without it!

Definitely the Double Freedom, though the Justice is a close second. Mind you, I don’t really use either of them anymore now that I’ve got my beloved Ninja and the Scorcher.

This is an interesting topic, especially in light of my personal experience with other players.
I will assume that those who post here are higher level, dedicated players. I do believe that skilled players often choose weapons that have a certain fun quotient, like the D.F., yet I don’t find this to be universal during play.
If anything, the Trident appears most often. Certainly, fellow players seem to enjoy shooting me with it.
Personally, I like almost everything about the Justice, especially the aesthetic beauty of a true assault rifle. I find it a worthy step beyond the Liberator, which itself is a very competent weapon.

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Yeah, Justice/Trident/Breaker, only new Helldivers use them.
For us they are boring and too easy. Double Freedom is very fun but requires skill to use.


Yes, I enjoy deploying the Breaker regularly as well!
The Breaker has a compact muscular silhouette that I find very pleasing, and I especially love it’s unstoppable ammunition against Cyborgs.
Of all the Laser weapons, I find only the Tanto to have an attractive silhouette, yet the near nonexistent need to reload them opens up that strategem slot usually occupied by Resupply, and they are powerful enough to attract many players.
I admit to a bias towards more conventional weapon designs. That’s why I lean towards the Justice, it does it all with the exception of sniping. For my modest skill level, I’m glad the Justice and Breaker are available, they greatly improve my enjoyment of Helldivers.

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For me it’s Patriot, without a second thought. It looks awesome in-game, because of the shortness of its carbine stock and barrel the bayonet sticks out further than with any other gun; that bayonet is basically a sword stuck on the end of a rifle. I’m shooting oceans of bullets from a sword, like I’m back on the basilisk final boss in Harry Potter and The Chamber of Secrets

Practicality wise it leads the pack in my eyes and in my hands it can burst or just spray punch its way through any heavy armored opponent – even Brood Commanders – like steamy smoke and in under one mag. I’ve killed the bug and illuminate bosses with it alone. The DPS as well as the attack speed is the highest in the game without contest, rivaled only by Paragon (one of my other favorites, along with Justice, Constitution, and the sawed off)

And the ammo consumption is easy to handle. I bring Patriot on every faction whenever I want to be serious or just mess around while listening to background podcasts and not have to pay attention to the game. And its recoil control is so good that you can spray an entire magazine and hit a tight grouping even across the whole screen

It just covers everything effortlessly: looks, DPS, handling, bayonet dodging

AH really got it right with the Rifles. It’s pretty difficult to choose a hands down favourite, because they offer distinct advantages. I still love the Camper, which I gravitated toward very early in my play.
The Patriot is excellent, especially since it does have the bayonet. I don’t much like the jump pack, so I often get surrounded by enemies. Bayonet then becomes very useful.
I last fought with the Patriot against Cyborgs, even with spraying in all directions managed a 48% accuracy, which I thought was good, considering. I think the last war accuracy percentage was 45, so even with engaging all kinds of targets, the Patriot does better than that baseline, at least for me.
The Justice fits me a little better, but the Patriot is excellent.

I voted for the M2016 Constitution I love using outdated weapons xD
But otherwise I roll with the AR Liberator in Stock B)

I voted for patriot but the double freedom is easily up there. As someone above said,double freedom is fun due to its mobility ,specially when used with cardio and jump pack. In this combo I was using Tanto a lot too. Like a fast flying Jedi play style…

Toughy! Many good options. Took RX1 for it’s team utility, that LR22c is another golden choice. No heavies listed though?

Favourite heavy has to be the MG94. I’ve been accused of rambo-ing more than once, and fairly at that - but it’s good fun that thing.