I gave this title because I didn’t want this to be a topic focused on me, in fact it’s a request for help. maybe, it could involve other members on the forum, given the topic, perhaps already dealt with, but I would like to deepen, I will explain:
A few weeks ago I enrolled in an Italian school of digital arts, specialized in the production of videogames, animation, VFX, etc.
I never imagined in my life attending the Game 3D Graphics course at Event Horizon School of Digital Art, affiliated with Event Horizon Studios and a partner of 34BigThings, this course train full-fledged 3D artists.
I don’t want to say why I made this choice even though I had no background in 3D. I’m still undecided whether to follow the path as a 3D artist in the videogame field or go for anything else you can do with the knowledge/skills acquired (architecture / design, animation, VR, advertising, other fields that I would like to discover…).
My problem is that before I know what is Modeling/Sculpting, UV mapping, Rigging, Animating, etc. I have zero background and knowledge of what 3D is, I only knew how to use a little of GIMP, but despite everything I like how it’s going with other students.
Now, the course takes form the practical/methodological point of view and the theory is missing a little bit; I have to face the terminology as if it were a new language. Anyone with a good heart can recommend a book that explains what you need to know to understand what I’m doing in Blender with cubes and meshes and Photoshop with texture tails?