Online co-op has been in isometric roguelike PC shooter Synthetik 2’s “multiplayer testing branch” Steam early access build for sometime, I just couldn’t find anyone to play it with.
A fella joined me yesterday, and we had quite a wonderful maybe 40-minute run (in edited video above).
Alas, I didn’t start my NVIDIA video gameplay recording until after the first couple levels and 1st boss, but I guess that did keep my recording time a bit more reasonable (I edited it down to 27 minutes or so). We had a great time, and the now server-based online co-op seemed steady, and other players did not say anything in text chat about lag issues.
I played as the explosive Demolisher, using his Rocketeer Kit (rocket launcher included). I love its Missile Burst Specialization ability. Although its pention for blowing up everything in sight brings some friendly-fire concerns. He played as the teleportation-focused Chrono Trooper,
As far as weapons, for most of the co-op session in video I used my Orion HVL rocket launcher, a powerful (slow reloading) PXR Fusion Rail railgun and my PPQ-H laser pistol sidearm.
Devs made it so you can revive a fallen player by standing by them for a few seconds while a “revival meter” fills. It just makes it necessary to clear the surrounding area a bit.
Except for weapon crates, most other types of creates, consoles, shops in levels on a run are now shared, so each player gets something/can buy something.
I’ve put some time in, in recent weeks finally updating my various S2 Steam Game guides. I’ve done 3 guides, haven’t had time to update the "items guide, so that’s a bit out of date now. You can view these on the web and don’t need Steam to view them, if you’re curious
Now that we know Helldivers 2 is no longer an isometric/top-down shooter, I figure I’m more comfortable sharing my Synthetik 2 affection here in “other games.” It’s not competition for HD2 really and as a roguelike doesn’t have any missions/objectives (I pushed for them, but S2 doesn’t even have the “objective consoles” of the first game, alas.
I prefer S2 in kb/m. I can’t really speak to how it plays on controller. They’ve put more effort into that, but I don’t think they’re quite there yet. My motto is it’s probably easier to create a top-down/isometric that’s controller based first and then add in the kb/m support for a PC version (as Helldivers did), then create kb/m-focused games like the two Synthetik games and then try to get them to work as controller-games.
(I moved this thread over from “Other Arrowhead Games,” which was the wrong place to put it, doh).