I’m all over the place:
-I revisited Tom Clancy’s The Division for a few weeks but got burned out again.
-Currently playing Finnish dev 10Tons twin-stick shooter Tesla vs. Lovecraft, which is a chaotic, adrenalized twin-stick (sometimes in a dual-barrel mech), with teleportation movement against screen filling hordes of Lovecraftian monsters, with extensive perks, weapons and abilities. Great fun in small doses – not sure how long I’ll stay hooked; I’m stuck on its 2nd “Aether” difficulty at the moment. The funniest ability literally drops a giant “10 ton weight” that splatters massive groups of monsters.
-On flip side, disappointed with 10Tons’ “Time Recoil,” a twin-stick which tries to jazz things up with a slo-mo gimmick but for me is mostly just frustrating as it’s a “get shot once, you instantly die” type game. Probably heading for Steam refund for me. UPDATE: I did request refund on this. Ironically, Cusman just told me on Steam he likes Time Recoil. So there you go.
-Had a wonderful time with platformer/Dig-Dig type Steamworld DIg 2. Picked up its predecessor on sale other day but haven’t played yet.
-Plan to participate in Steam beta starting about Feb. 28 for twin-stick roguelike Synthetik by a German duo based in Berlin. They’ve very nice/forthcoming on Steam forum and Discord. The couple week test is mainly to focus on its online 2 player co-op, leading up to its March 15 Steam release.
-Also keen on March 2 side-scroller blaster Guns, Gore & Cannoli 2 – a true sequel that moves its setting over to late WWII Europe, and that adds 360-degree aiming (instead of horizontal-only), 4-player local/online co-op (screen lock in local only; no friendly fire – Belgium-based dev answered my questions on these) and an “AI Director” to appropriately scale to the number of players in the game. Should be a comic book-ish bloody hoot for fans of stuff like the Metal Slug arcade games. That’s a Steam release first, with PS4, XBone and Switch versions planned for later release.
-And speaking of ‘dev duos,’ the makers of FTL launch their belated unrelated followup title, “Into the Breach” on Feb. 27. Features “minimalist” turn-based mech battles on ever-changing environments (i.e., blow up a dam to flood the map; attack a generator and shut down the map’s power grid etc.). What’s supposed to be unique is you’re informed in advance what the enemy is about to do, then you react/respond to that. As opposed to “make your move and see what the enemy does.” It’s a bit hard to me to wrap my tiny brain around it, but this is what I read in interviews.