Has anyone else noticed this?
It seems to me that attempts to drop reinforces on top of enemies nearly always hurts more than helps. That is to say, we might succeed in killing a big enemy maybe once in 100 times but get the reinforced players killed 50 times out of 100.
One big reason is that the HellPods almost never hit the enemies. I suspect this is by design because the game seems to try to fit the HellPods perfectly in the tiny spaces between the enemies if there is a large swarm. (Yet the HellPods always seem to hit friendly vehicles, even if thrown all the way across the screen from the vehicle.)
But, regardless of whether enemies are hit or not, the more common problem is that the reinforced players are almost always overrun by the enemies that the reinforcer was targeted. I’ve been in games where the death counts just keep climbing and climbing because somebody wants to win the HellPod-kill-lottery. Usually it’s a charging Behemoth that either tramples or squashes the HellDiver(s) while climbing out of the HellPod(s).